NOTE: This product provides access only to the supplemental online content for Esports Business Management, Second Edition. Purchase this product only if you already own the book or ebook.
To assist students using the text, the second edition of Esports Business Management, Second Edition, has related learning activities delivered online through HKPropel. These activities include links to 28 Journal of Electronic Gaming and Esports (JEGE) articles, student activities, recommended video links (14-20 total clips), Internet resources, and student exercises (2-4 per chapter).
A code for accessing HKPropel is included with all new print books and some ebooks. For ebook formats that don’t provide an access code, one may be purchased separately.
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